Quick! What do the following have in common?
... Gordon Ramsay
... Kim Kardashian
... Major League Baseball
They're all third-party personalities and licensed brands for one of the hottest turnaround plays I can find in one of the hottest sectors going - mobile gaming.
Best of all, shares are still under $5.
Ordinarily, this wouldn't interest me for a New York minute. My family and I would rather be out living life than watching it or playing games about others living theirs. However, that's not true for millions.
And that's, of course, your entry.
Global game markets are expected to grow to $128.5 billion by 2020, according to market research firm Newzoo. What's more, mobile games are expected to grow from 32% of that market share to 40% or roughly $72.3 billion.
No doubt you know exactly what I'm talking about if you're of a certain "vintage" like I am because the transformation is taking place in front of our very eyes.
This, for example, was going to the museum when you and I grew up:
Source: Public Domain, PxHere CCO
This, however, is what it looks like going to museums nowadays:
Source: David Hughes
This was enjoying the "experience" back in the day:
Source:© Unsplash
This is what enjoying - err - "sharing" the experience means today:
Source: CNN.com
Smartphones are taking over our lives, and that means there are some huge profits up for grabs.
Especially when it comes to gaming.
People don't just stand around and talk anymore.
They "game."
Surprisingly, men and women are roughly equal in terms of use. Mobile gaming, to borrow a Facebook Inc. (Nasdaq: FB) term, is the great equalizer.
What the two genders play differs, but not by much, as you can see in this slide excerpted from Team Zuckerberg's a.k.a. Facebook's research.
Source: Socialmediatoday.com, Facebook Research
At the same time, development costs are dropping like a rock as online coding libraries, artificial intelligence, and mobile markets grow. Especially when we're talking about "franchise games" involving specific personalities and well-known brands.
It's not uncommon for a celebrity to rake in millions for third-party licensing arrangements. Kim Kardashian bragged on Twitter Inc. (NYSE: TWTR), for example, that her game, "Kim Kardashian: Hollywood" generated $80 million in royalties that went, not surprisingly, right into her pocket.
It's less common, however, for gaming companies to engage in collaborative deals with major studios producing their own content.
Especially creative content.
The Best Turnaround Play to Get In On Now
About the Author
Keith is a seasoned market analyst and professional trader with more than 37 years of global experience. He is one of very few experts to correctly see both the dot.bomb crisis and the ongoing financial crisis coming ahead of time - and one of even fewer to help millions of investors around the world successfully navigate them both. Forbes hailed him as a "Market Visionary." He is a regular on FOX Business News and Yahoo! Finance, and his observations have been featured in Bloomberg, The Wall Street Journal, WIRED, and MarketWatch. Keith previously led The Money Map Report, Money Map's flagship newsletter, as Chief Investment Strategist, from 20007 to 2020. Keith holds a BS in management and finance from Skidmore College and an MS in international finance (with a focus on Japanese business science) from Chaminade University. He regularly travels the world in search of investment opportunities others don't yet see or understand.
You know im new to the trade world. But watching youre intel makes it alot easyier to start.
Thanks kip